Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Wednesday, January 4, 2012

2011 Year In Review: Portal 2



If you're looking to take a break from space marines or any of the Call of Duty games, have a look at the Portal series.

The sequel to Valve Corporation's first person puzzle platform game was my favorite title released in 2011. Actually, it's the only game released this year that I played. Frank Napoli joins me to discuss the title, and why we believe it lives up to the promise we saw while playing the first game.



Direct Download: Link
Subscribe via iTunes: Link

For those who have never played the game, Portal works something like...this:



Pretty simple, huh?

Now get it, and give your gaming brain and hands some exercise.

Thursday, June 16, 2011

All Talk: E3 2011

Wii U

Megaton [meg-uh-ton]

-noun
1. In videogame folklore, an announcement that will "shake the foundations of gaming to its core".

Last week, Yameen took a break from music making and game development, to check out the Electronic Entertainment Expo (E3) at the Los Angeles Convention Center. During our chat, he discusses the latest products from Microsoft, Nintendo and Sony; Apple's effect on the portable gaming market; and a few games that caught his eye.

After listening to the conversation, try your hand at Yameen's 8-bit game Sifters in the Land of Fun.


Download: Link

-----------------------------------

http://sifters.in/the-land-of-fun/
http://www.yameenmusic.com/


Bastion: Trailer
Journey: Trailer
Street Fighter X Tekken: Trailer
Bioshock Infinite: Trailer 

Music Credits:

Fire (Featuring Casual & Georgia Anne Muldrow) - Yameen | iTunes

Monday, February 22, 2010

Audible Treats



This one is for a very specific crowd. If you're a fan of hip hop, and MIDI tunes from perhaps the most popular JRPG, then this might be something you can get into.

If not, you may want to stay clear.

01. Kool Keith + Tom Waits - Spacious Thoughts (The Prelude) 4:07
02. Jay-Z - Lucifer (Mako Reactor) 3:17
03. M.O.P. - Ante Up (Battle!) 3:42
04. MF DOOM - Air (Barrett's Theme) 2:35
05. Outkast + Raekwon - Royal Flush (Sailing from Junon) 3:34
06. Skyzoo + Wale - Lyrically Inclined (Jenova) 3:18
07. Gucci Mane - Stoopid (Costa Del Sol) 4:10
08. Clipse - Fast Life (Sephiroth's Reunion) 3:52
09. Dorrough - Ice Cream Paintjob (Gold Saucer) 4:07
10. Murs - Me and this Jawn (Mideel) 3:02
11. Slum Village - Get Dis Money (One-Winged Angel) 3:11
12. Ghostface Killah - Save Me Dear (City of the Ancients) 2:34

I won't keep the link up for long, so if you're interested, better get it now.

Monday, November 9, 2009

Mass Effect, Dialog Trees and How The Military Helped Me Become An Asshole



I'm not even going to bother with the Late Pass tag. I'm finding it more difficult to watch, listen, or play anything during its release window. There's just too much media being released.

Edmonton developer Bioware (Canada, stand up!) with Electronic Arts will be releasing Mass Effect 2 in January 2010. I decided now would be good time to give the first installment a go.

There are few things better - and fellow nerds can attest to this - than playing a PC game. Late night, in the dark, stereo headphones, Mass Effect is perfect for this. Space: the final frontier. Darkly lit ships, exotic planets, a moody score, sexy alien bitches. I'm very excited to immerse myself into this world.

One aspect of this game that I'm looking forward to is the dialog tree. Not a new mechanic in the world of gaming, but for those not in the know, its basic purpose is to present your characters with options on how you respond/react to other characters in your world.

Naturally, your interactions will have consequences. These consequences might change how a character interacts with you in the future, or determine the fate of the galaxy itself. I've heard that Mass Effect does an excellent job of balancing the consequences, so that everything isn't so black and white. Perfect for someone who might be a little morally ambiguous.

The last game I played that employed the dialog tree mechanic was Shin Megami Tensei: Persona 4. The game involves a bunch of high school kids wrapped up in Scooby Doo type murder mystery. Throughout the game, you are given the opportunity to improve your Social Link with the many characters of this fictional world. Of course in fantasy game fashion, the more you connect with people, the stronger your evil fighting powers become.

Getting started with this game, I put much thought into character I hoped to become in the game. This form of entertainment is about escapism, so what better time and place is there to get out of my shell a bit? Of course as the game progressed, I found myself playing it very safe. Looking back, I believe its a result of the game's setting, which - other than the aforementioned mystery, and summoning of effed up Arcana - isn't too far removed the life of a high school teenager. Basically, I got involved with as many school activities as I could, bonded with dudes, and tried to get girls to my bedroom.


Life as a shortie shouldn't be so rough

Enter Mass Effect. Once again, before playing the game, I thought about the possibility of changing it up a bit. Earlier on I was presented the opportunity to not take the nice guy approach, and gosh darn it, I seized it. At one point in the game I straight murked a dude because he annoyed the hell out of me. I felt good being an asshole. Why was it so easy for me to do it this time around? I suspect it's because my character is part of the military. A military man with rank at that. Look...if I'm gonna save the universe, stay in line, don't piss me off, and let me do my thing, m'k?


Let's see, A: Nice Guy; B: Get The Job Done; C: Cold Hearted Bastard

I wonder how long I'm going to be able to keep this up? At some point I think I'm gonna have to find a way to turn it down a notch. While it's fun being a Boss (word to Ross), I have to remember that there are more important things than being an asshole. Namely this

Saving the galaxy should have its rewards.

Wednesday, October 28, 2009

Portraits: Kojima Productions



Hideo Kojima (right centre) is the coolest motherfucker in gaming on the planet.

Also...third from the left could get it.

Courtesy: Kojima Productions Blog Cast

Monday, September 21, 2009

The Job Search

Damn, these World of Warcraft players are serious.

Wednesday, September 16, 2009

'cism!

Scribblenauts.



According to Jeremiah Slaczka, Creative Director on the Nintendo DS title:

"the word was included in Scibblnauts because it is an ingredient of the Ecuadorian dish Fancesca, which is listed, on Wikipedia, as including a "figleaf gourd", or "sambo".

Riiiiight.





Being serious for a moment, someone within 5th Cell (the developer) should have caught this and excluded it from the game. The term Sambo is very loaded, and even if you wanted to use it to represent a dish from Ecuador (I wonder if there are any other international food items in the game)the chances of someone not making a connection, and not being offended is pretty slim.

They might have a problem on their hands.

Courtesy of Kotaku

Saturday, September 12, 2009

Pimp Your PS3



If I had money to throw around, I would totally do this shit. They also do other gaming devices (DSi owners really need to get on this shit), computers, and phones.

Check them out: Colorware

Thursday, September 10, 2009

Ken Levine Interview - Kotaku Talk Radio



Kotaku's Brian Crecente, is joined by Ken Levine; a founding member and creative director of video game developer, 2K Boston.

In this interview, Ken discusses creative influences, his experiences at the Penny Arcade Expo, the importance of video game reviews, and (prompted by a question from yours truly) his methods for providing the narrative and dialogue to video games.

Writing discussion starts at 19:00 (small spoilers for Bioshock)

Courtesy of Kotaku

Monday, May 11, 2009

Ueda Is God

I recently completed Ico, Fumita Ueda's adventure game for the PS2.

Many people see this title and its spiritual successor Shadow of the Colossus as examples of art, rather than video games. I would argue that all video games contain elements of art within them, regardless of genre, design and acclaim. 

I think what makes these games so great is that Ueda is able to achieve a high level of heart, emotion, and soul with very simple gameplay mechanics.

Both of these games come with my highest recommendation.







Friday, April 10, 2009

Bayonetta Trailer

New trailer from the Devil May Cry/Ninja Gaiden/Sarah Palin mashup, developed by Sega.

Saturday, April 4, 2009

Modern Warfare 2 - Teaser Trailer

Nice use of sonar.

Rough translation of the dialogue at the end of the trailer is: "There can no be revolution without a revolutionary situation"

Friday, February 13, 2009

Flower - Developer Diary

You'll probably snicker at their talk of emotions, poems, feelings and experiences; but after playing through the first level of this title, I must say I was very impressed.

Unlike Super Stardust HD (which will have you pulling your hair out) it's very relaxing (guffaw!) and an ideal game to pick up when you're stressing about your divorce, or the economy (yeah I said it).

Flower is now available on the PlayStation Network.

Wednesday, February 4, 2009

More Video Game Art

Members of The Something Awful forums are using their skills to create video game covers, inspired by the designs found on many classic literature pieces.

There's a lot of good work in the thread. Unfortunately they haven't been collected and zipped, so you're going to have to go through the entire thread to see everything.

It would be nice if publishers took notice. Maybe they could start coming up with something a little more creative than this.

Here are some random ones I picked out.


Killer7 by Sexyplates



Doom by MSPain



Metal Gear Solid by Lee Bow



Street Fighter by bbf2



Left 4 Dead (with racial awareness) by FamousThomas



Paperboy by Tooms



Ongoing thread can be found here: The Something Awful